Guernsey Bar Billiard Playing Rules



1. The Red balll will score double throughout the game, and when available may be used as the cue ball, except at the break position when the red ball must be placed on the spot nearest the 'D' spot. The cue ball will, at all  times, be placed on within the 'D' on the spot.


2. A ball will be deemed to be in play once it has totally crossed the 'D' line.


3. Players committing any of the following fouls will lose any unregistered scores:

  • Knocking over a white skittle.
  • Failing to strike a ball in play with the cue ball.
  • A ball mounting the cushion or falling off the table.
  • Any part of a ball returning over the baulk line or 'D' line.
  • If, from the break position, the balls are potted more than three times consecutively.
  • All balls which remain on the table must be at rest and balls pocketed must be clear of the hole before a break is resumed or one started. Non-compliance constitutes a foul.


4. Players committing the following fouls will lose both registered and unregistered scores:

  • Knocking over the black skittle.
  • Deliberately missing the object ball.


5. There is no penalty should a player knock over any skittle with his cue, unless, in the opinion of the marker, he did so deliberately, in which case the penalty will be that which would have applied had he knocked the skittle over with a ball.


6. Should more than one of the fouls described in rules 43, 44 and 45 occur in the same shot, the first foul to occur will count for the purpose of the penalty.


7. When all the balls are in play, the nearest ball to the 'D' spot must be returned for use as the next cue ball. This also applies once the bar has dropped. In the event of two balls being balanced over a hole when one of them has to be returned for use as the cue ball, the other must be held whilst it is removed, and then placed on the edge of the hole nearest to the point where it was balanced.


8. At no time must a ball be returned to a player via the holes.


9. If a skittle is knocked off its spot without falling, it will remain in that position until knocked over or the end of the break is reached, then be re-spotted before the next shot is made. In the event of a ball 'propping' a skittle, the ball can only be removed by being played.


10. Should a ball on the lip of a pocket fall in whilst a player is in play, or once a player has completed his break (except when the bar is down), that ball will be replaced as near as possible to its original position before the next shot is taken. For this purpose, a player will be deemed to have completed his break once he has left the table. When the bar is down, no score is given for the ball and the next shot is taken in the normal way


11. If, at the end of a game, only one ball remains, any unregistered score will be registered, and the final ball played from the 'D' spot off one side cushion into either the 100 or 200 hole. The top holes will be covered, and the white skittles placed in the 50 holes. Should the black skittle be knocked over, rule 44 will apply. Each player will be permitted a maximum of five attempts to pot the final ball.


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